I use Dance as the source code to create immersive stories
Making Movement Visible, Beautiful, and Alive.
[01] About
I'm an artist and creative technologist using computer assisted design to create movement-based digital assets for festivals, theatres, brands, and research labs.
Trained as a dancer at the Victorian College of the Arts, I now work in responsive urban environments. Turning data from cities, bodies, and crowds into visual systems that feel warm and human. I call this research “Make Dance Comprehensible”, using motion, code, and clear design to explain complex ideas so a kid in the crowd and a city planner can both follow the story.
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[02] Domains
I work across four main areas.
Urban Media & Digital Placemaking
Responsive urban environments that make invisible city data legible, beautiful, and human. Site-specific digital infrastructure for smart cities and communities.
- Blink Cincinnati (2024)
- Acts of Holding Dance
- Sinwave (2025)
Performing Arts
Theatrical design and dance visualization making artistic vision accessible.
- Acts of Holding Dance
- Legends of the Golden Arches
- Art Gallery NSW
Brand Collabs
Immersive brand experiences designed for genuine audience connection.
- Adidas James Harden Vol. 6
- Arcitecta Supercomputing
- Lexus x VRC
Research & Development
Proof-of-concept prototypes and research-through-design methodologies.
- Make Dance Comprehensible
- AI Movement Analysis
- Breath x Dance
How it all connects
City teams, cultural institutions, and brands are under pressure to prove impact, but the stories in their data and communities rarely reach the people they’re meant for. Most of that work stays in reports and dashboards, while the urban media screens and projection surfaces run generic content or ads instead of explaining what they’re doing and why.
My practice connects those gaps through movement-led placemaking. I take real inputs, footfall, program data, community stories, performance footage, and turn them into motion systems that run on buildings, plazas, stages, and campaign media. We watch how people stop, look, share, and talk, then reuse the visuals in decks, wayfinding, and stakeholder presentations.
[03] Featured Projects
Principle artist and projection public art activation for the Vol. 6 launch at six locations around the Barclays Center Brooklyn. Celebrating James Harden as an iconic athlete. Unifying choreography-inspired motion design with product storytelling.
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Immersive enterprise software visualization for SC23, SC24, and SC25 conferences. Turning complex data management concepts into visceral, motion-driven visual narratives. A site-specific dance visualization installation overlaying motion-captured dancers within a LiDAR-scanned point cloud environment of the State Library Victoria's La Trobe Reading Room.
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A digital placemaking project that transforms static architecture into a responsive narrative surface. By visualizing human movement data as persistent traces, the work turns the history of a site's community into a living digital layer.
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Research and development project exploring immersive data visualization techniques for enterprise software. Investigating how motion-driven visual narratives can make complex concepts more intuitive.
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[04] Perspectives
[05] What I've Been Up To
Recent projects, exhibitions, and updates
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[06] Contact
Ready to create something extraordinary?
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